Thursday, August 11, 2011

Monologue: Wheatley from Portal 2



Yeah, this is definitely my most out-there monologue. It's not the first monologue from a video game I've considered using, but it is the first that I have actually used in an audition.

I came up with this in a mad fit, and pieced it together from two big quotes delivered early on in the game. I found them in this Portal 2 text dump compiled by GameFAQs user oblivion from aoc. Thanks, man.

I added two lines of my own; one to serve as a transition and another to serve as a more sympathetic conclusion. The original conclusion is funnier, but a little too alienating for an audition.

Never be afraid to make alterations to a monologue, especially from materials other than plays. When it comes to auditions, you're the star, not the writer.

Also, Portal 2 was written by four writers, so when asked who was the author for the monologue, I just chose Marc Laidlaw, who has the most credits of all of them.

Most test subjects do experience some cognitive deterioration after a few months in suspension. Now you've been under for... quite a lot longer, and it's not out of the question that you might have a very minor case of serious brain damage. But don't be alarmed, alright? Because ah... well, actually, if you DO feel alarmed, hold onto that. Because the feeling of alarm is the proper reaction to being told you've got massive brain damage. So if you are alarmed, then it suggests the damage is not as serious as we thought. Although it probably is really serious.

I'm really sorry about all this. The reserve power ran out, so of course the whole relaxation center stops waking up the bloody test subjects. And of course nobody tells ME anything. Noooo. Why should they tell me anything? Why should I be kept informed about the life functions of the ten thousand bloody test subjects I'm supposed to be in charge of? And whose fault do you think it's going to be when the management comes down here and finds ten thousand flipping vegetables? How are you? How you feeling? Wait. Don't answer that. Too much deep relaxation, what it does is it relaxes the gums. And the vibrations from talking -- on a rare occasion -- can make all of your teeth fall out of your head.

So just... nod if you're alright.

4 comments:

  1. You've done a great job on putting this together! This is actually something I'm going to use for my drama class. I'll give credit or use something else entirely if you want, but I have one question:

    What was the original conclusion? I'm curious.

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  2. Just strike that last sentence and you've basically got the original!

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  3. This is really nice. I've been looking for a monologue to do the whole day and when I saw this I knew I had found what I wanted. I love Valve's writing and I thought that it would be a good idea to use something from the Team Fortress 2 shorts or a quote from Portal 2.

    Thanks!

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